The Game UN:Me: A Psychological Thriller Merging Silent Hill with Among Us Mechanics
The recent Day of the Devs online presentation revealed a number of intriguing future games, but one in particular has captured attention: UN:Me. Developed by Historia and Shueisha Games, this single-player adventure seems to fuse together the oppressive atmosphere of a Silent Hill game with the paranoid deduction core of Among Us.
"It's a unique experience where a girl harboring multiple personalities within her needs to flee from a labyrinth of the mind," states producer Yasukazu Kawai.
Entering a Shattered Consciousness
In UN:Me, players assume the role of an unnamed female protagonist who appears to be of high school age. Within her exist four separate personas, each with unique fears and drives. These entities can take over at will, releasing their innermost terrors upon her without warning.
Judging by showcased gameplay, much of the narrative takes place within a eerie hospital, while other scenes depict the protagonist navigating a abandoned church.
A World of Individual Dread
"What are you fearful of? What makes you uncomfortable?" poses game director Shun Sasaki. "Heights. Small rooms. Authority figures. Things that seem trivial to other people can activate something primal inside us. This game explores that concept — anxieties that are specific to every individual."
The central mechanic involves managing whichever soul surfaces at any given moment. However, these souls will change involuntarily during gameplay. While exploring, each soul's fears become amplified and assault the protagonist one after another. When the soul shifts, so does the specific fear the player experiences.
Eerie Visuals and a Fatal Decision
Initially, UN:Me shares noticeable aesthetic parallels with the Silent Hill franchise. The hospital is populated by nurses who all share the same face, with unnervingly wide smiles. Figures in the waiting room have enormous flowers where their heads are. Flowers are an ever-present theme, contrasting organic elegance with supernatural dread.
Yet, UN:Me presents a singular mechanic. Players are tasked with deducing which of the four souls inhabiting the heroine is the "real" one. "Each of the souls asserts that the physical form is rightfully them," notes a developer. "During the game, you need to figure out who is authentic."
After a player have deduced a soul is fake, they must eliminate it. However, because each soul can deceive or hide the truth, it is very easy to make a mistake.
"Perhaps you've already destroyed the real [soul] with your own hands," the narration suggests. "The last one remaining might be a fake. In any case, your decisions are irreversible."
UN:Me does not yet have a publicly announced launch window, but it is can be follow on digital storefronts.