Inside Fallout, the Gaming World’s Most Unexpected Television Success
The Fallout TV series is back to its platform, and it's accurate to state that audiences were delightfully shocked by the quality of its initial run. By portraying the atomic-age, nuclear-ravaged United States through the lenses of three separate characters, it succeeded in capturing multiple facets of the player's journey.
We followed Lucy the vault dweller, trying to act with integrity and discovering that the ruined world made that incredibly hard; Max, the militant faction rookie, who starts challenging his faction's authority and creates a lot of havoc in mechanized battle suit; and the Ghoul, a breakout character who has long since lost any sense of morality out in the contaminated wastes.
Building Anticipation for the Second Season
The debut season's ending disclosed key information about those responsible for the nuclear war that trapped a population in bomb-proof bunkers for hundreds of years. It also left plenty of questions unanswered for the next installment – and, now, hopes are significantly higher.
“We’ll take ‘pretty good’ – we should print that on merchandise,” quips one of the series creators.
“Heading into the initial season, everyone’s like, ‘Just get it right’,” comments a key figure from the games. “We are thrilled with the reception to the show, so this time people are bringing more eagerness and altered expectations.”
The Mojave Beckons for Season Two
The new season is taking place in New Vegas, the setting of the beloved game Fallout: New Vegas, which is widely regarded for having the sharpest dialogue and personalities in the franchise, despite the fact that it was a bit broken at launch.
“It embodies a desert vibe, a Southwestern essence, that’s so integral to that game,” notes the co-creator. “That parched, blasted-out Route 66 aesthetic of the game is so much enjoyable to bring into the show.”
In the show's timeline, a long time has elapsed since the events of the New Vegas game by the time the protagonists arrive there. However, the creators suggest that it does reference the player’s journey.
Crafting a Tangible World
The Fallout TV series is praised for its tactile feel – its makers prioritized physical models and sets were built, echoing the cobbled-together nature of the towns in the games.
“Being a genre enthusiast, so many shows I watch, I’m aware that they’re all standing in front of a green screen,” comments another of the showrunners. “The primary goal of an translation, particularly of a interactive medium, is to feel like it’s real.”
Actually, virtually everything you see on-screen is physical, including the infamously terrifying radioactive creatures known as the apex predators. In the show, they are brought to life with animatronics, and were apparently pretty frightening up close.
A Labor of Love
The Fallout series succeeds because it is made by talented film-makers who are also dedicated players, alongside the game developers behind the source material. This shared passion for the universe is apparent in the end result.
The second season is being released on a episode-by-episode basis rather than as a full-season drop, offering a different experience from the initial release. This format will allow for a altered weekly discussion, a dynamic the creators themselves are looking forward to witness.
“It delves deeper, it’s more expansive, it’s more humorous, it has a lot of revelations,” promises Howard. “I can't wait to seeing what people think.”